Game of Life
An interactive WebAssembly experiment. Compute cells in Rust compiled to WASM and render them via dynamic Canvas loops. Switch engines in real-time to benchmark WebAssembly vs JavaScript computation times.
FPS: 0Tick Time: 0μs
Engine: wasmGrid: 84x52
Engine Benchmark
Tick Compute:0.0 μs
Approx. Ratio:Fast / Low Overhead
Simulation
Paint Mode:
Tick Delay:50ms
Presets
Appearance
Color Palette:
Grid Resolution:
Simulation Statistics
Generation0
Population0
Peak Population0